Videogames: Lara Croft Go

 Language


1) When did Lara Croft first appear in a videogame?
 October 1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?
 Rambo: First blood Part II and the Edge 

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?
 The franchise ahs moved into Hollywood movies starring Angelina Jolie and Alicia Vikander), merchandising, and animated series

4) What devices can you play Lara Croft Go on?
 Android and IOS phones and tablets 

5) What type of game is Lara Croft Go?

Puzzle adventure game 

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?
By utilizing a minimalistic, environmental narrative that translates the high-octane Tomb Raider action into a cerebral, turn-based puzzle format


Representations


1) How are women usually represented in videogames?
Women are often underrepresented in leadership roles and playable roles, often featuring in fewer, less impactful roles than men. When present, they may speak less or display "stereotypically female" behaviors like, for example, more polite or hesitating behavior.

2) How does the character of Lara Croft reinforce female stereotypes in the media?

Tomb Raider Comic Books Her character design emphasized exaggerated physical features, such as a pronounced bust and a slim waist, while her iconic attire consisted of revealing outfits that could be seen as catering to traditional male fantasies.

3) How does the character of Lara Croft subvert female stereotypes in the media?
She is portrayed as an educated archaeologist and explorer, utilizing mental agility and survival skills rather than relying on male characters for protection.

4) Why do some people believe the videogames industry is sexist and needs to change?
Major developers (such as Activision Blizzard, Riot Games, and Ubisoft) have faced lawsuits and internal investigations revealing a "frat boy" workplace culture, where women reported frequent harassment, sexual misconduct, and misogyny.

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

 Lara is portrayed as resourceful, fearless, and self-reliant—she does not need rescuing, challenging traditional damsel-in-distress tropes.

Industries

1) What does PEGI stand for?
 Pan European Game Information

2) What is PEGI's job?

DJ and record producer

3) Which company created Lara Croft Go?
  Square Enix Montreal

4) What two popular videogame franchises were combined to create Lara Croft Go?
Tomb Raider, Hitman Go

5) What else is part of the Lara Croft/Tomb Raider franchise?
Survivor Trilogy

Audience

1) Why might an audience enjoy playing Lara Croft Go?
its blend of relaxing yet challenging turn-based puzzles, atmospheric visuals, and a faithful, nostalgic adaptation of the Tomb Raider universe

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
During Commutes or Travel

3) How did Square Enix design Lara Croft to make it appealing to an audience?
more relatable and realistic

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
  • Diversion/Entertainment: Users play to relax and escape from daily routine, enjoying the game's immersive, stylized world.

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?
Those interested in the quality of the innovative gameplay, those with brand loyalty based on the feminine empowerment displayed, those with brand loyalty based on the sexualisation of Lara (especially if they played older Croft games when at a formative age.

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